[Opensrf-commits] r1300 - trunk/src/javascript

svn at svn.open-ils.org svn at svn.open-ils.org
Tue Apr 8 10:15:51 EDT 2008


Author: erickson
Date: 2008-04-08 09:38:43 -0400 (Tue, 08 Apr 2008)
New Revision: 1300

Added:
   trunk/src/javascript/opensrf_xmpp.js
Removed:
   trunk/src/javascript/opensrf_jabber_transport.js
Log:
changing name to match name style; added comment to indicate this code is not usable yet

Deleted: trunk/src/javascript/opensrf_jabber_transport.js
===================================================================
--- trunk/src/javascript/opensrf_jabber_transport.js	2008-04-08 13:35:23 UTC (rev 1299)
+++ trunk/src/javascript/opensrf_jabber_transport.js	2008-04-08 13:38:43 UTC (rev 1300)
@@ -1,435 +0,0 @@
-// ------------------------------------------------------------------
-//		Houses the jabber transport code
-//
-// 1. jabber_connection - high level jabber component
-// 2. jabber_message - message class
-// 3. jabber_socket - socket handling code (shouldn't have to 
-//		use this class directly)
-//
-// Requires oils_utils.js
-// ------------------------------------------------------------------
-
-
-
-
-
-// ------------------------------------------------------------------
-// JABBER_CONNECTION
-// High level transport code
-
-// ------------------------------------------------------------------
-// Constructor
-// ------------------------------------------------------------------
-jabber_connection.prototype = new transport_connection();
-jabber_connection.prototype.constructor = jabber_connection;
-jabber_connection.baseClass = transport_connection.prototype.constructor;
-
-/** Initializes a jabber_connection object */
-function jabber_connection( username, password, resource ) {
-
-	this.username		= username;
-	this.password		= password;
-	this.resource		= resource;
-	this.socket			= new jabber_socket();
-
-	this.host			= "";
-
-}
-
-/** Connects to the Jabber server.  'timeout' is the connect timeout
-  * in milliseconds 
- */
-jabber_connection.prototype.connect = function( host, port, timeout ) {
-	this.host = host;
-	return this.socket.connect( 
-			this.username, this.password, this.resource, host, port, timeout );
-}
-
-/** Sends a message to 'recipient' with the provided message 
-  * thread and body 
-  */
-jabber_connection.prototype.send = function( recipient, thread, body ) {
-	var jid = this.username+"@"+this.host+"/"+this.resource;
-	var msg = new jabber_message( jid, recipient, thread, body );
-	return this.socket.tcp_send( msg.to_string() );
-}
-
-/** This method will wait at most 'timeout' milliseconds
-  * for a Jabber message to arrive.  If one arrives
-  * it is returned to the caller, other it returns null
-  */
-jabber_connection.prototype.recv = function( timeout ) {
-	return this.socket.recv( timeout );
-}
-
-/** Disconnects from the jabber server */
-jabber_connection.prototype.disconnect = function() {
-	return this.socket.disconnect();
-}
-
-/** Returns true if we are currently connected to the 
-  * Jabber server
-  */
-jabber_connection.prototype.connected = function() {
-	return this.socket.connected();
-}
-
-
-
-// ------------------------------------------------------------------
-// JABBER_MESSAGE
-// High level message handling code
-	
-
-jabber_message.prototype = new transport_message();
-jabber_message.prototype.constructor = jabber_message;
-jabber_message.prototype.baseClass = transport_message.prototype.constructor;
-
-/** Builds a jabber_message object */
-function jabber_message( sender, recipient, thread, body ) {
-
-	if( sender == null || recipient == null || recipient.length < 1 ) { return; }
-
-	this.doc = new DOMParser().parseFromString("<message></message>", "text/xml");
-	this.root = this.doc.documentElement;
-	this.root.setAttribute( "from", sender );
-	this.root.setAttribute( "to", recipient );
-
-	var body_node = this.doc.createElement("body");
-	body_node.appendChild( this.doc.createTextNode( body ) );
-
-	var thread_node = this.doc.createElement("thread");
-	thread_node.appendChild( this.doc.createTextNode( thread ) );
-
-	this.root.appendChild( body_node );
-	this.root.appendChild( thread_node );
-
-}
-
-/** Builds a new message from raw xml.
-  * If the message is a Jabber error message, then msg.is_error_msg
-  * is set to true;
-  */
-jabber_message.prototype.from_xml = function( xml ) {
-	var msg = new jabber_message();
-	msg.doc = new DOMParser().parseFromString( xml, "text/xml" );
-	msg.root = msg.doc.documentElement;
-
-	if( msg.root.getAttribute( "type" ) == "error" ) {
-		msg.is_error_msg = true;
-	} else {
-		this.is_error_msg = false;
-	}
-
-	return msg;
-}
-
-/** Returns the 'from' field of the message */
-jabber_message.prototype.get_sender = function() {
-	return this.root.getAttribute( "from" );
-}
-
-/** Returns the jabber thread */
-jabber_message.prototype.get_thread = function() {
-	var nodes = this.root.getElementsByTagName( "thread" );
-	var thread_node = nodes.item(0);
-	return thread_node.firstChild.nodeValue;
-}
-
-/** Returns the message body */
-jabber_message.prototype.get_body = function() {
-	var nodes = this.root.getElementsByTagName( "body" );
-	var body_node = nodes.item(0);
-	new Logger().transport( "Get Body returning:\n" + body_node.textContent, Logger.DEBUG );
-	return body_node.textContent;
-}
-	
-/** Returns the message as a whole as an XML string */
-jabber_message.prototype.to_string = function() {
-   return new XMLSerializer().serializeToString(this.root);
-}
-
-
-
-
-// ------------------------------------------------------------------
-// TRANSPORT_SOCKET
-
-/** Initializes a new jabber_socket object */
-function jabber_socket() {
-
-	this.is_connected	= false;
-	this.outstream		= "";
-	this.instream		= "";
-	this.buffer			= "";
-	this.socket			= "";
-
-}
-
-/** Connects to the jabber server */
-jabber_socket.prototype.connect = 
-	function( username, password, resource,  host, port, timeout ) {
-
-	var starttime = new Date().getTime();
-
-	// there has to be at least some kind of timeout
-	if( ! timeout || timeout < 100 ) { timeout = 1000; }
-
-	try {
-
-		this.xpcom_init( host, port );
-		this.tcp_send( "<stream:stream to='"+host
-				+"' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams'>" );
-
-		if( !this.tcp_recv( timeout ) ) {  throw 1; }
-
-	} catch( E ) {
-		throw new oils_ex_transport( "Could not open a socket to the transport server\n" 
-				+ "Server: " + host + " Port: " + port  );
-	}
-
-	// Send the auth packet
-	this.tcp_send( "<iq id='123456789' type='set'><query xmlns='jabber:iq:auth'><username>" 
-			+ username + "</username><password>" + password + 
-			"</password><resource>" + resource + "</resource></query></iq>" );
-
-	var cur = new Date().getTime();
-	var remaining = timeout - ( cur - starttime );
-	this.tcp_recv( remaining );
-
-	if( ! this.connected() ) {
-		throw new oils_ex_transport( "Connection to transport server timed out" );
-	}
-
-	return true;
-
-
-}
-
-
-/** Sets up all of the xpcom components */
-jabber_socket.prototype.xpcom_init = function( host, port ) {
-
-	var transportService =
-		Components.classes["@mozilla.org/network/socket-transport-service;1"]
-		.getService(Components.interfaces.nsISocketTransportService);
-
-	this.transport = transportService.createTransport( null, 0, host, port, null);
-
-	// ------------------------------------------------------------------
-	// Build the stream objects
-	// ------------------------------------------------------------------
-	this.outstream = this.transport.openOutputStream(0,0,0);
-	
-	var stream = this.transport.openInputStream(0,0,0);
-
-	this.instream = Components.classes["@mozilla.org/scriptableinputstream;1"]
-			.createInstance(Components.interfaces.nsIScriptableInputStream);
-
-	this.instream.init(stream);
-
-}
-
-/** Send data to the TCP pipe */
-jabber_socket.prototype.tcp_send = function( data ) {
-	new Logger().transport( "Sending Data: \n" + data, Logger.INFO );
-	this.outstream.write(data,data.length);
-}
-
-
-/** Accepts data coming directly from the socket.  If we're not
-  * connected, we pass it off to procecc_connect().  Otherwise,
-  * this method adds the data to the local buffer.
-  */
-jabber_socket.prototype.process_data = function( data ) {
-
-	new Logger().transport( "Received TCP data: " + data, Logger.DEBUG );
-
-	if( ! this.connected() ) {
-		this.process_connect( data );
-		return;
-	} 
-
-	this.buffer += data;
-
-}
-
-/** Processes connect data to verify we are logged in correctly */
-jabber_socket.prototype.process_connect = function( data ) {
-
-	var reg = /type=["\']result["\']/;
-	var err = /error/;
-
-	if( reg.exec( data ) ) {
-		this.is_connected = true;
-	} else {
-		if( err.exec( data ) ) {
-			//throw new oils_ex_transport( "Server returned: \n" + data );
-			throw new oils_ex_jabber_auth( "Server returned: \n" + data );
-			// Throw exception, return something...
-		}
-	}
-}
-
-/** Waits up to at most 'timeout' milliseconds for data to arrive 
-  * in the TCP buffer.  If there is at least one byte of data 
-  * in the buffer, then all of the data that is in the buffer is sent 
-  * to the process_data method for processing and the method returns.  
-  */
-jabber_socket.prototype.tcp_recv = function( timeout ) {
-
-	var count = this.instream.available();
-	var did_receive = false;
-
-	// ------------------------------------------------------------------
-	// If there is any data in the tcp buffer, process it and return
-	// ------------------------------------------------------------------
-	if( count > 0 ) { 
-
-		did_receive = true;
-		while( count > 0 ) { 
-			new Logger().transport(
-				"before process data", Logger.DEBUG );
-
-			this.process_data( this.instream.read( count ) );
-
-			new Logger().transport(
-				"after process data", Logger.DEBUG );
-
-			count = this.instream.available();
-
-			new Logger().transport(
-				"received " + count + " bytes" , Logger.DEBUG );
-		}
-
-	} else { 
-
-		// ------------------------------------------------------------------
-		// Do the timeout dance
-		// ------------------------------------------------------------------
-
-		// ------------------------------------------------------------------
-		// If there is no data in the buffer, wait up to timeout seconds
-		// for some data to arrive.  Once it arrives, suck it all out
-		// and send it on for processing
-		// ------------------------------------------------------------------
-
-		var now, then;
-		now = new Date().getTime();
-		then = now;
-
-		// ------------------------------------------------------------------
-		// Loop and poll for data every 50 ms.
-		// ------------------------------------------------------------------
-		while( ((now-then) <= timeout) && count <= 0 ) { 
-			sleep(50);
-			count = this.instream.available();
-			now = new Date().getTime();
-		}
-
-		// ------------------------------------------------------------------
-		// if we finally get some data, process it.
-		// ------------------------------------------------------------------
-		if( count > 0 ) {
-
-			did_receive = true;
-			while( count > 0 ) { // pull in all of the data there is
-				this.process_data( this.instream.read( count ) );
-				count = this.instream.available();
-			}
-		}
-	}
-
-	return did_receive;
-
-}
-
-/** If a message is already sitting in the queue, it is returned.  
-  * If not, this method waits till at most 'timeout' milliseconds 
-  * for a full jabber message to arrive and then returns that.
-  * If none ever arrives, returns null.
-  */
-jabber_socket.prototype.recv = function( timeout ) {
-
-	var now, then;
-	now = new Date().getTime();
-	then = now;
-
-	var first_pass = true;
-	while( ((now-then) <= timeout) ) {
-		
-		if( this.buffer.length == 0  || !first_pass ) {
-			if( ! this.tcp_recv( timeout ) ) {
-				return null;
-			}
-		}
-		first_pass = false;
-
-		//new Logger().transport( "\n\nTCP Buffer Before: \n" + this.buffer, Logger.DEBUG );
-
-		var buf = this.buffer;
-		this.buffer = "";
-
-		new Logger().transport( "CURRENT BUFFER\n" + buf,
-			Logger.DEBUG );
-
-		buf = buf.replace( /\n/g, '' ); // remove pesky newlines
-
-		var reg = /<message.*?>.*?<\/message>/;
-		var iqr = /<iq.*?>.*?<\/iq>/;
-		var out = reg.exec(buf);
-
-		if( out ) { 
-
-			var msg_xml = out[0];
-			this.buffer = buf.substring( msg_xml.length, buf.length );
-			new Logger().transport( "Building Jabber message\n\n" + msg_xml, Logger.DEBUG );
-			var jab_msg = new jabber_message().from_xml( msg_xml );
-			if( jab_msg.is_error_msg ) {
-				new Logger().transport( "Received Jabber error message \n\n" + msg_xml, Logger.ERROR );
-			} 
-
-			return jab_msg;
-
-
-		} else { 
-
-			out = iqr.exec(buf);
-
-			if( out ) {
-				var msg_xml = out[0];
-				this.buffer = buf.substring( msg_xml.length, buf.length );
-				process_iq_data( msg_xml );
-				return;
-
-			} else {
-				this.buffer = buf;
-			}
-
-		} 
-		now = new Date().getTime();
-	}
-
-	return null;
-}
-
-jabber_socket.prototype.process_iq_data = function( data ) {
-	new Logger().transport( "IQ Packet received... Not Implemented\n" + data, Logger.ERROR );
-}
-
-/** Disconnects from the jabber server and closes down shop */
-jabber_socket.prototype.disconnect = function() {
-	this.tcp_send( "</stream:stream>" );
-	this.instream.close();
-	this.outstream.close();
-}
-
-/** True if connected */
-jabber_socket.prototype.connected = function() {
-	return this.is_connected;
-}
-
-
-
-
-

Copied: trunk/src/javascript/opensrf_xmpp.js (from rev 1298, trunk/src/javascript/opensrf_jabber_transport.js)
===================================================================
--- trunk/src/javascript/opensrf_xmpp.js	                        (rev 0)
+++ trunk/src/javascript/opensrf_xmpp.js	2008-04-08 13:38:43 UTC (rev 1300)
@@ -0,0 +1,444 @@
+
+/**
+ * XXX
+ * XXX For reference only until this code is updated to match new opensrf.js layout XXX
+ * XXX
+ */
+
+
+
+// ------------------------------------------------------------------
+//		Houses the jabber transport code
+//
+// 1. jabber_connection - high level jabber component
+// 2. jabber_message - message class
+// 3. jabber_socket - socket handling code (shouldn't have to 
+//		use this class directly)
+//
+// Requires oils_utils.js
+// ------------------------------------------------------------------
+
+
+
+
+
+// ------------------------------------------------------------------
+// JABBER_CONNECTION
+// High level transport code
+
+// ------------------------------------------------------------------
+// Constructor
+// ------------------------------------------------------------------
+jabber_connection.prototype = new transport_connection();
+jabber_connection.prototype.constructor = jabber_connection;
+jabber_connection.baseClass = transport_connection.prototype.constructor;
+
+/** Initializes a jabber_connection object */
+function jabber_connection( username, password, resource ) {
+
+	this.username		= username;
+	this.password		= password;
+	this.resource		= resource;
+	this.socket			= new jabber_socket();
+
+	this.host			= "";
+
+}
+
+/** Connects to the Jabber server.  'timeout' is the connect timeout
+  * in milliseconds 
+ */
+jabber_connection.prototype.connect = function( host, port, timeout ) {
+	this.host = host;
+	return this.socket.connect( 
+			this.username, this.password, this.resource, host, port, timeout );
+}
+
+/** Sends a message to 'recipient' with the provided message 
+  * thread and body 
+  */
+jabber_connection.prototype.send = function( recipient, thread, body ) {
+	var jid = this.username+"@"+this.host+"/"+this.resource;
+	var msg = new jabber_message( jid, recipient, thread, body );
+	return this.socket.tcp_send( msg.to_string() );
+}
+
+/** This method will wait at most 'timeout' milliseconds
+  * for a Jabber message to arrive.  If one arrives
+  * it is returned to the caller, other it returns null
+  */
+jabber_connection.prototype.recv = function( timeout ) {
+	return this.socket.recv( timeout );
+}
+
+/** Disconnects from the jabber server */
+jabber_connection.prototype.disconnect = function() {
+	return this.socket.disconnect();
+}
+
+/** Returns true if we are currently connected to the 
+  * Jabber server
+  */
+jabber_connection.prototype.connected = function() {
+	return this.socket.connected();
+}
+
+
+
+// ------------------------------------------------------------------
+// JABBER_MESSAGE
+// High level message handling code
+	
+
+jabber_message.prototype = new transport_message();
+jabber_message.prototype.constructor = jabber_message;
+jabber_message.prototype.baseClass = transport_message.prototype.constructor;
+
+/** Builds a jabber_message object */
+function jabber_message( sender, recipient, thread, body ) {
+
+	if( sender == null || recipient == null || recipient.length < 1 ) { return; }
+
+	this.doc = new DOMParser().parseFromString("<message></message>", "text/xml");
+	this.root = this.doc.documentElement;
+	this.root.setAttribute( "from", sender );
+	this.root.setAttribute( "to", recipient );
+
+	var body_node = this.doc.createElement("body");
+	body_node.appendChild( this.doc.createTextNode( body ) );
+
+	var thread_node = this.doc.createElement("thread");
+	thread_node.appendChild( this.doc.createTextNode( thread ) );
+
+	this.root.appendChild( body_node );
+	this.root.appendChild( thread_node );
+
+}
+
+/** Builds a new message from raw xml.
+  * If the message is a Jabber error message, then msg.is_error_msg
+  * is set to true;
+  */
+jabber_message.prototype.from_xml = function( xml ) {
+	var msg = new jabber_message();
+	msg.doc = new DOMParser().parseFromString( xml, "text/xml" );
+	msg.root = msg.doc.documentElement;
+
+	if( msg.root.getAttribute( "type" ) == "error" ) {
+		msg.is_error_msg = true;
+	} else {
+		this.is_error_msg = false;
+	}
+
+	return msg;
+}
+
+/** Returns the 'from' field of the message */
+jabber_message.prototype.get_sender = function() {
+	return this.root.getAttribute( "from" );
+}
+
+/** Returns the jabber thread */
+jabber_message.prototype.get_thread = function() {
+	var nodes = this.root.getElementsByTagName( "thread" );
+	var thread_node = nodes.item(0);
+	return thread_node.firstChild.nodeValue;
+}
+
+/** Returns the message body */
+jabber_message.prototype.get_body = function() {
+	var nodes = this.root.getElementsByTagName( "body" );
+	var body_node = nodes.item(0);
+	new Logger().transport( "Get Body returning:\n" + body_node.textContent, Logger.DEBUG );
+	return body_node.textContent;
+}
+	
+/** Returns the message as a whole as an XML string */
+jabber_message.prototype.to_string = function() {
+   return new XMLSerializer().serializeToString(this.root);
+}
+
+
+
+
+// ------------------------------------------------------------------
+// TRANSPORT_SOCKET
+
+/** Initializes a new jabber_socket object */
+function jabber_socket() {
+
+	this.is_connected	= false;
+	this.outstream		= "";
+	this.instream		= "";
+	this.buffer			= "";
+	this.socket			= "";
+
+}
+
+/** Connects to the jabber server */
+jabber_socket.prototype.connect = 
+	function( username, password, resource,  host, port, timeout ) {
+
+	var starttime = new Date().getTime();
+
+	// there has to be at least some kind of timeout
+	if( ! timeout || timeout < 100 ) { timeout = 1000; }
+
+	try {
+
+		this.xpcom_init( host, port );
+		this.tcp_send( "<stream:stream to='"+host
+				+"' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams'>" );
+
+		if( !this.tcp_recv( timeout ) ) {  throw 1; }
+
+	} catch( E ) {
+		throw new oils_ex_transport( "Could not open a socket to the transport server\n" 
+				+ "Server: " + host + " Port: " + port  );
+	}
+
+	// Send the auth packet
+	this.tcp_send( "<iq id='123456789' type='set'><query xmlns='jabber:iq:auth'><username>" 
+			+ username + "</username><password>" + password + 
+			"</password><resource>" + resource + "</resource></query></iq>" );
+
+	var cur = new Date().getTime();
+	var remaining = timeout - ( cur - starttime );
+	this.tcp_recv( remaining );
+
+	if( ! this.connected() ) {
+		throw new oils_ex_transport( "Connection to transport server timed out" );
+	}
+
+	return true;
+
+
+}
+
+
+/** Sets up all of the xpcom components */
+jabber_socket.prototype.xpcom_init = function( host, port ) {
+
+	var transportService =
+		Components.classes["@mozilla.org/network/socket-transport-service;1"]
+		.getService(Components.interfaces.nsISocketTransportService);
+
+	this.transport = transportService.createTransport( null, 0, host, port, null);
+
+	// ------------------------------------------------------------------
+	// Build the stream objects
+	// ------------------------------------------------------------------
+	this.outstream = this.transport.openOutputStream(0,0,0);
+	
+	var stream = this.transport.openInputStream(0,0,0);
+
+	this.instream = Components.classes["@mozilla.org/scriptableinputstream;1"]
+			.createInstance(Components.interfaces.nsIScriptableInputStream);
+
+	this.instream.init(stream);
+
+}
+
+/** Send data to the TCP pipe */
+jabber_socket.prototype.tcp_send = function( data ) {
+	new Logger().transport( "Sending Data: \n" + data, Logger.INFO );
+	this.outstream.write(data,data.length);
+}
+
+
+/** Accepts data coming directly from the socket.  If we're not
+  * connected, we pass it off to procecc_connect().  Otherwise,
+  * this method adds the data to the local buffer.
+  */
+jabber_socket.prototype.process_data = function( data ) {
+
+	new Logger().transport( "Received TCP data: " + data, Logger.DEBUG );
+
+	if( ! this.connected() ) {
+		this.process_connect( data );
+		return;
+	} 
+
+	this.buffer += data;
+
+}
+
+/** Processes connect data to verify we are logged in correctly */
+jabber_socket.prototype.process_connect = function( data ) {
+
+	var reg = /type=["\']result["\']/;
+	var err = /error/;
+
+	if( reg.exec( data ) ) {
+		this.is_connected = true;
+	} else {
+		if( err.exec( data ) ) {
+			//throw new oils_ex_transport( "Server returned: \n" + data );
+			throw new oils_ex_jabber_auth( "Server returned: \n" + data );
+			// Throw exception, return something...
+		}
+	}
+}
+
+/** Waits up to at most 'timeout' milliseconds for data to arrive 
+  * in the TCP buffer.  If there is at least one byte of data 
+  * in the buffer, then all of the data that is in the buffer is sent 
+  * to the process_data method for processing and the method returns.  
+  */
+jabber_socket.prototype.tcp_recv = function( timeout ) {
+
+	var count = this.instream.available();
+	var did_receive = false;
+
+	// ------------------------------------------------------------------
+	// If there is any data in the tcp buffer, process it and return
+	// ------------------------------------------------------------------
+	if( count > 0 ) { 
+
+		did_receive = true;
+		while( count > 0 ) { 
+			new Logger().transport(
+				"before process data", Logger.DEBUG );
+
+			this.process_data( this.instream.read( count ) );
+
+			new Logger().transport(
+				"after process data", Logger.DEBUG );
+
+			count = this.instream.available();
+
+			new Logger().transport(
+				"received " + count + " bytes" , Logger.DEBUG );
+		}
+
+	} else { 
+
+		// ------------------------------------------------------------------
+		// Do the timeout dance
+		// ------------------------------------------------------------------
+
+		// ------------------------------------------------------------------
+		// If there is no data in the buffer, wait up to timeout seconds
+		// for some data to arrive.  Once it arrives, suck it all out
+		// and send it on for processing
+		// ------------------------------------------------------------------
+
+		var now, then;
+		now = new Date().getTime();
+		then = now;
+
+		// ------------------------------------------------------------------
+		// Loop and poll for data every 50 ms.
+		// ------------------------------------------------------------------
+		while( ((now-then) <= timeout) && count <= 0 ) { 
+			sleep(50);
+			count = this.instream.available();
+			now = new Date().getTime();
+		}
+
+		// ------------------------------------------------------------------
+		// if we finally get some data, process it.
+		// ------------------------------------------------------------------
+		if( count > 0 ) {
+
+			did_receive = true;
+			while( count > 0 ) { // pull in all of the data there is
+				this.process_data( this.instream.read( count ) );
+				count = this.instream.available();
+			}
+		}
+	}
+
+	return did_receive;
+
+}
+
+/** If a message is already sitting in the queue, it is returned.  
+  * If not, this method waits till at most 'timeout' milliseconds 
+  * for a full jabber message to arrive and then returns that.
+  * If none ever arrives, returns null.
+  */
+jabber_socket.prototype.recv = function( timeout ) {
+
+	var now, then;
+	now = new Date().getTime();
+	then = now;
+
+	var first_pass = true;
+	while( ((now-then) <= timeout) ) {
+		
+		if( this.buffer.length == 0  || !first_pass ) {
+			if( ! this.tcp_recv( timeout ) ) {
+				return null;
+			}
+		}
+		first_pass = false;
+
+		//new Logger().transport( "\n\nTCP Buffer Before: \n" + this.buffer, Logger.DEBUG );
+
+		var buf = this.buffer;
+		this.buffer = "";
+
+		new Logger().transport( "CURRENT BUFFER\n" + buf,
+			Logger.DEBUG );
+
+		buf = buf.replace( /\n/g, '' ); // remove pesky newlines
+
+		var reg = /<message.*?>.*?<\/message>/;
+		var iqr = /<iq.*?>.*?<\/iq>/;
+		var out = reg.exec(buf);
+
+		if( out ) { 
+
+			var msg_xml = out[0];
+			this.buffer = buf.substring( msg_xml.length, buf.length );
+			new Logger().transport( "Building Jabber message\n\n" + msg_xml, Logger.DEBUG );
+			var jab_msg = new jabber_message().from_xml( msg_xml );
+			if( jab_msg.is_error_msg ) {
+				new Logger().transport( "Received Jabber error message \n\n" + msg_xml, Logger.ERROR );
+			} 
+
+			return jab_msg;
+
+
+		} else { 
+
+			out = iqr.exec(buf);
+
+			if( out ) {
+				var msg_xml = out[0];
+				this.buffer = buf.substring( msg_xml.length, buf.length );
+				process_iq_data( msg_xml );
+				return;
+
+			} else {
+				this.buffer = buf;
+			}
+
+		} 
+		now = new Date().getTime();
+	}
+
+	return null;
+}
+
+jabber_socket.prototype.process_iq_data = function( data ) {
+	new Logger().transport( "IQ Packet received... Not Implemented\n" + data, Logger.ERROR );
+}
+
+/** Disconnects from the jabber server and closes down shop */
+jabber_socket.prototype.disconnect = function() {
+	this.tcp_send( "</stream:stream>" );
+	this.instream.close();
+	this.outstream.close();
+}
+
+/** True if connected */
+jabber_socket.prototype.connected = function() {
+	return this.is_connected;
+}
+
+
+
+
+



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