[OPEN-ILS-GENERAL] Evergreen 3.1 Release Update
Josh Stompro
stomproj at exchange.larl.org
Fri Jan 26 10:54:58 EST 2018
Dan, I’m curious if your comment coverage counts the Opensrf method documentation? The “__PACKAGE__->register_method(“ signature/notes => info?
I’ve noticed that sometimes those are very complete<http://git.evergreen-ils.org/?p=Evergreen.git;a=blob;f=Open-ILS/src/perlmods/lib/OpenILS/Application/Actor/Container.pm;h=badb13482d2c31c0c7b42ec3d85d0be70bb40f2c;hb=HEAD#l327> with a description, notes, parameter dos, and return value docs, while others are very basic<http://git.evergreen-ils.org/?p=Evergreen.git;a=blob;f=Open-ILS/src/perlmods/lib/OpenILS/Application/Actor/Container.pm;h=badb13482d2c31c0c7b42ec3d85d0be70bb40f2c;hb=HEAD#l475>. That might be another aspect of the code documentation to evaluate and work on if someone is adding comments to a specific file.
Josh Stompro - LARL IT Director
From: Open-ils-general [mailto:open-ils-general-bounces at list.georgialibraries.org] On Behalf Of Daniel Wells
Sent: Thursday, January 25, 2018 11:28 AM
To: Evergreen Discussion Group <open-ils-general at list.georgialibraries.org>
Subject: [OPEN-ILS-GENERAL] Evergreen 3.1 Release Update
Hello all,
We are now entering the busy period of the release cycle, so I would like to take a moment to highlight a variety of efforts underway for the 3.1 release.
1) We are about two weeks away from "feature slush", currently set for Feb. 9. What does this mean? To quote from our "versioning" wiki page it means: "major planning for features is complete; at this point, all significant features should either have been merged or at least have LP bugs and pullrequests". Of course, the nature of slush is that it isn't very solid, so there is still some flexibility at this stage, but if this deadline isn't met, chances of getting a new feature into the release begin to diminish considerably. Please take note!
2) We are one month from feature freeze for 3.1 (Feb. 23). Updates to the roadmap continue to come in:
https://wiki.evergreen-ils.org/doku.php?id=faqs:evergreen_roadmap:3.1
For example, an interesting new entry was added last week regarding more search improvements (https://bugs.launchpad.net/evergreen/+bug/1744385). Thank you, MassLNC and Equinox!
To everyone, please continue to add to, update, and revise the roadmap throughout the feature slush period.
3) As part of my release goal to improve documentation and understanding for new developers, I have done some basic comment analysis of our Perl services code, and created a sign up matrix for anyone wishing to help nudge things forward. For more explanation, or to sign up, please see here:
https://docs.google.com/spreadsheets/d/17XCFAxuLvYKdjk4uDhlzzAZC28AGyQV3vugTnBXBtzg/edit?usp=sharing
4) Bill Erickson in late December published his first set of notes regarding a transition from AngularJS to Angular:
https://wiki.evergreen-ils.org/doku.php?id=dev:browser_staff:angular5
Moving fully over for 3.1 was always a stretch goal, but I think simpler changes like Bill's proposal to switch to Webpack are very doable in this release to help smooth the way. Thank you, Bill!
5) I have made a first pass at making sure the roadmap and the related bugs in LP are in sync, and also getting various bugs to their proper tags and targets. To help us all make use of LP more effectively, Remington and I have also made notable progress in getting usable results out of LaunchPad's web API, and are experimenting with generating simpler views as a release "dashboard" of sorts (nothing fancy at this stage). We hope to have something to show in the next week or so; please stay tuned.
6) Not directly 3.1 related, but worth mentioning as general release news. For the last point-releases, we did an initial trial run of using a signup sheet for splitting build tasks among the buildmaster volunteers. It is basic, but I do think it will help spread the load over time. You can see that sheet here:
https://docs.google.com/spreadsheets/d/1gZayHfF7qK0zwLMEAXt-PbKBMiAM_F6EZguqzIYceBY/edit#gid=0
It is never too late to help out with builds; just join the ##eg-release channel on FreeNode and make some noise, and we'll find you a seat.
Sincerely,
Dan
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